/* Optional Classic presentation only. FF-style blue menus with crisp desktop
   borders; retain the game's skill art, meters and useful small control icons.
   No asset or shared Standard-theme rule belongs in this file. */
html[data-display="classic"] {
  --classic-panel: #102333;
  --classic-inset: #0b1927;
  --classic-edge: #7795ac;
  --classic-text: #dce7ef;
  --sans: Tahoma, "Segoe UI", Arial, sans-serif;
  --serif: Tahoma, "Segoe UI", Arial, sans-serif;
  --ink: #dce7ef;
  --ink-soft: #c3d1dd;
  --muted: #9daebc;
  --line: #334b60;
  --line-strong: #7795ac;
  color-scheme: dark;
}

html[data-display="classic"] body {
  background: #070f18;
  color: var(--classic-text);
  font-family: var(--sans);
}
html[data-display="classic"] :is(.game-shell, .game-grid, .rail, .play-space) {
  background: #070f18 !important;
}
html[data-display="classic"] :is(.panel, .modal-box, .scene-card, .equipment-loadout, .equipment-summary, .item-detail, .combat-arena) {
  background: var(--classic-panel) !important;
  border: 1px solid var(--classic-edge) !important;
  border-right-color: #354c62 !important;
  border-bottom-color: #354c62 !important;
  border-radius: 0 !important;
  box-shadow: inset 1px 1px #263f54, inset -1px -1px #06121e !important;
}
html[data-display="classic"] :is(.panel, .scene-card, .equipment-paperdoll, .equipment-loadout, .inventory-tile, .equipment-drop, .combat-arena)::before,
html[data-display="classic"] :is(.panel, .scene-card, .equipment-paperdoll, .equipment-loadout, .inventory-tile, .equipment-drop, .combat-arena)::after {
  display: none !important;
}
html[data-display="classic"] :is(h1, h2, h3, .panel-heading, .tab, .character-record-heading .eyebrow) {
  font-family: var(--sans);
  color: #c9e1f4;
  text-shadow: none;
  letter-spacing: .025em;
}
html[data-display="classic"] :is(button, input, select, textarea) {
  font-family: var(--sans);
  border-radius: 0 !important;
}
html[data-display="classic"] :is(.topbar, .tabs) {
  background: var(--classic-inset) !important;
  border-color: var(--classic-edge);
  box-shadow: none;
}
html[data-display="classic"] .tab {
  border: 1px solid transparent;
  text-transform: none;
}
html[data-display="classic"] .tab.active {
  background: #25445f;
  border-color: var(--classic-edge);
  color: #f0f6fc;
}
html[data-display="classic"] .tab::after { display: none; }
html[data-display="classic"] :is(button, [tabindex="0"]):focus-visible {
  outline: 2px solid #a9d5ff !important;
  outline-offset: 2px;
}

/* Art-free records and scenery collapse into their existing text content.
   Do NOT blanket-hide images: skill levels, action/XP art, currency, element
   badges and icon-only controls still need their graphics. */
html[data-display="classic"] :is(.character-portrait, .scene-card > img, .scene-location-masthead, .paperdoll-character, .combatant-art-player, .combat-review-art, .monster-profile-art) {
  display: none !important;
}
html[data-display="classic"] .scene-card {
  display: flex;
  flex-direction: column;
  min-height: 0 !important;
}
html[data-display="classic"] .scene-copy {
  position: static;
  order: -1;
  padding: 16px !important;
}
html[data-display="classic"] .scene-copy p { max-width: none; }
html[data-display="classic"] .scene-copy h1 { font-size: 24px; }
html[data-display="classic"] .scene-activity-slot {
  position: static;
  max-width: none;
  margin: 0 12px 12px;
}
html[data-display="classic"] .scene-activity-slot:empty { display: none; }
html[data-display="classic"] :is(.atlas-location-dossier, .atlas-skill-hero) { background-image: none !important; }
html[data-display="classic"] :is(.map-world-art, .map-region-art, .map-terrain, .map-vignette) { display: none; }
html[data-display="classic"] .map-ground { fill: #102333; }
/* Keep map nodes, routes and skill buttons: the atlas is functional, not a
   disposable image. Keep dungeon maps whose artwork supplies route context. */
html[data-display="classic"] .combatant-art-foe {
  width: auto;
  aspect-ratio: auto;
  padding: 6px 9px;
  background: var(--classic-inset);
  box-shadow: none;
  border: 1px solid var(--classic-edge);
}
html[data-display="classic"] .combatant-art-foe > img { display: none; }
html[data-display="classic"] .combatant-art-foe::after { content: "View profile"; font: 12px var(--sans); }
html[data-display="classic"] .combatant-art-foe .foe-element-badge { position: static; display: inline-flex; margin-right: 5px; }
html[data-display="classic"] .monster-profile-hero { width: auto; margin: 0 0 12px; background: none; }
html[data-display="classic"] .monster-profile-hero-caption { position: static; padding: 0; background: none; }
html[data-display="classic"] .route-art { display: none; }
html[data-display="classic"] .route { grid-template-columns: minmax(0, 1fr) auto; min-height: 40px; background: var(--classic-inset); }

/* Equipment is a ledger, including empty slots and all profession tools.
   Existing drag/drop, inspect, picker and unequip handlers remain in charge. */
html[data-display="classic"] .equip-inventory-panel .split-columns { grid-template-columns: minmax(0, 1fr); }
html[data-display="classic"] .equip-inventory-panel .split-half + .split-half {
  padding: 10px 0 0;
  border-left: 0;
  border-top: 1px solid var(--line);
}
html[data-display="classic"] :is(.equipment-paperdoll, .tool-slot-row, .tool-slot-grid) {
  display: grid;
  grid-template-columns: minmax(0, 1fr) !important;
  grid-template-rows: none !important;
  grid-auto-rows: auto;
  gap: 0;
  min-height: 0;
  padding: 0;
  background: none !important;
  border: 0;
  border-radius: 0;
  box-shadow: none !important;
}
html[data-display="classic"] .equipment-drop.classic-equipment-row {
  grid-area: auto !important;
  display: flex;
  flex-direction: row;
  align-items: center;
  justify-content: space-between;
  gap: 8px;
  width: auto;
  height: auto;
  min-height: 32px;
  aspect-ratio: auto;
  padding: 6px 8px;
  text-align: left;
  background: var(--classic-inset) !important;
  border: 0;
  border-bottom: 1px solid #263c50;
  border-left: 2px solid var(--rarity-accent, #536c83);
  border-image: none !important;
  border-radius: 0;
  box-shadow: none !important;
  transform: none !important;
}
html[data-display="classic"] .classic-equipment-copy { min-width: 0; font: 12px/1.45 var(--sans); overflow-wrap: anywhere; }
html[data-display="classic"] .classic-slot-label { color: #9dbbd1; }
html[data-display="classic"] .classic-equipment-copy b { color: var(--classic-text); font-weight: 400; }
html[data-display="classic"] .empty .classic-equipment-copy b { color: #8499ab; }
html[data-display="classic"] .equipment-drop.classic-equipment-row > .classic-unequip {
  position: static;
  flex: 0 0 auto;
  width: auto;
  height: auto;
  padding: 2px 5px;
  background: #20374b;
  border: 1px solid #536c83;
  color: #c3d1dd;
  font: 10px/1.4 var(--sans);
  cursor: pointer;
}
html[data-display="classic"] .equipment-legend { display: none; }
html[data-display="classic"] .equipment-workspace { grid-template-columns: minmax(0, 1.2fr) minmax(0, 1fr); align-items: start; }
html[data-display="classic"] .equipment-loadout { min-height: 0; }
html[data-display="classic"] :is(.equipment-loadout-bar, .equipment-tool-dock, .equipment-total-grid > span) {
  background: none;
  border-radius: 0;
  box-shadow: none;
}

/* Text inventory rows reuse names, counts and rarity colors, not blank icon
   wells. The compact renderer supplies real names only in Classic mode. */
html[data-display="classic"] :is(.inventory-tile-icon, .item-detail-icon, .equipment-icon-well, #inventory .item-icon) { display: none !important; }
html[data-display="classic"] .new-item-row { grid-template-columns: minmax(0, 1fr) auto; }
html[data-display="classic"] .inventory-icon-grid { grid-template-columns: minmax(0, 1fr) !important; grid-auto-rows: auto; gap: 2px; }
html[data-display="classic"] .inventory-tile {
  display: grid;
  grid-template-columns: minmax(0, 1fr) auto;
  justify-items: start;
  align-content: center;
  min-height: 32px !important;
  height: auto;
  padding: 6px 8px;
  text-align: left;
  background: var(--classic-inset) !important;
  border: 1px solid #263c50;
  border-left: 2px solid var(--inventory-accent);
  border-image: none !important;
  box-shadow: none !important;
  transform: none !important;
}
html[data-display="classic"] .inventory-tile b { grid-column: 1; font: 12px/1.4 var(--sans); white-space: normal; overflow-wrap: anywhere; }
html[data-display="classic"] .inventory-tile strong {
  position: static;
  grid-column: 2;
  grid-row: 1;
  min-width: 0;
  background: none;
  border: 0;
  box-shadow: none;
  padding: 0;
  font: 12px/1.4 var(--sans);
  color: #c3d1dd;
}
html[data-display="classic"] .inventory-tile strong::before { content: "×"; }
html[data-display="classic"] .inventory-tile small { grid-column: 1; font-size: 10px; }
html[data-display="classic"] .inventory-equipped-badge { position: static; grid-column: 2; grid-row: 2; justify-self: end; font-size: 9px; }
html[data-display="classic"] :is(.inventory-tile:hover, .inventory-tile.selected, .classic-equipment-row:hover, .classic-equipment-row.inspected) {
  background: #213c53 !important;
  outline: 1px solid #6e93b2;
  outline-offset: -1px;
}
html[data-display="classic"] #inventory { background: none; border-radius: 0; box-shadow: none; }
html[data-display="classic"] .inventory-workspace { grid-template-columns: minmax(0, 1.2fr) minmax(0, 1fr); }

/* Also force reduced motion in JS without changing the saved Motion choice.
   ID specificity wins over the existing full-motion/rarity !important rules;
   no layout transforms are reset (map placement still depends on those). */
html[data-display="classic"] :is(body, #primary, #modalOverlay),
html[data-display="classic"] :is(body, #primary, #modalOverlay) *,
html[data-display="classic"] :is(body, #primary, #modalOverlay) *::before,
html[data-display="classic"] :is(body, #primary, #modalOverlay) *::after {
  animation: none !important;
  transition: none !important;
  scroll-behavior: auto !important;
}
@media (max-width: 800px) {
  html[data-display="classic"] :is(.equipment-workspace, .inventory-workspace) { grid-template-columns: minmax(0, 1fr); }
}
